Characters for Book One

Fabled Lands – Characters for Book One

If you would like to create your own characters for playing Fabled Lands, just follow the instructions in the books. But if you are impatient to start, you may use any of these individuals.

Note: The attributes  of these characters reflects their experiences at the outset of Book One. If you want characters to use for later books, please go to those  sections of the site.

LIANA

Liana prefers to make her home in mountain grottos and woodland groves rather than in the squalid streets of cities. She has the agility of a gazelle, the cunning of a fox and the ferocity of an eagle. Despite her wild streak, she has a knack of making friends, for people sense that she is honest and trustworthy.

  • Rank: 1st
  • Profession: Wayfarer
  • Stamina: 9
  • Defence: 7
  • Money: 16 Shards
  • CHARISMA: 2
  • COMBAT: 5
  • MAGIC: 2
  • SANCTITY: 3
  • SCOUTING: 6.
  • THIEVERY: 4
  • Possessions: spear, leather jerkin (Defence +1), map

CHALOR

Chalor is an outcast by choice, shunning his native land and the family who spurned him, driven by a burning desire for secret knowledge. His goal is to become one of the mightiest wizards of the world, and he is determined that nothing will stand in his way.

  • Rank: 1st
  • Profession: Mage
  • Stamina: 9
  • Defence: 4
  • Money: 16 Shards
  • CHARISMA: 2
  • COMBAT: 2
  • MAGIC: 6
  • SANCTITY: 1
  • SCOUTING: 5
  • THIEVERY: 3
  • Possessions: staff, leather jerkin (Defence +1), map

ANDRIEL

Andriel seeks fame through adventure and the glory of battle. He left his homeland when an extended outbreak of peace made his skills redundant there. He is blunt and outspoken, but scrupulously follows the warrior’s code. If someone crosses him, he will use all the means at his disposal to get revenge.

  • Rank: 1st
  • Profession: Warrior
  • Stamina: 9
  • Defence: 8
  • Money: 16 Shards
  • CHARISMA: 3
  • COMBAT: 6
  • MAGIC: 2
  • SANCTITY: 4
  • SCOUTING: 3
  • THIEVERY: 2
  • Possessions: battle-axe, leather jerkin (Defence +1), map

MARANA

Marana is a fiercely independent woman who grew up in the backstreets of her home town. Forced to flee because she was too active in her chosen profession, she has come to new lands to seek her fortune. Devious, resourceful, personable and intelligent, she can break in almost anywhere – and talk her way out afterwards! She is determined to get rich any way she can.

  • Rank: 1st
  • Profession: Rogue
  • Stamina: 9
  • Defence: 6
  • Money: 16 Shards
  • CHARISMA: 5
  • COMBAT: 4
  • MAGIC: 4
  • SANCTITY: 1
  • SCOUTING: 2
  • THIEVERY: 6
  • Possessions: sword, leather jerkin (Defence +1), map

IGNATIUS

Ignatius is a traveller whose desire is to learn all he can about the deities of the Fabled Lands. His strong beliefs give his ser¬mons added zest, and he has enthralled many a crowd with his impassioned speeches. He has sworn to stamp out impiety wherever he finds it.

  • Rank: 1st
  • Profession: Priest
  • Stamina: 9
  • Defence: 4
  • Money: 16 Shards
  • CHARISMA: 4
  • COMBAT: 2
  • MAGIC: 3
  • SANCTITY: 6
  • SCOUTING: 4
  • THIEVERY: 2
  • Possessions: mace, leather jerkin (Defence +1), map

ASTARIEL

Astariel has the wanderlust, and chafes if he has to remain in one place for any length of time. He enjoys the freedom of the open road and the thought that he never knows what adventures each new day will bring. He lives by his wits and is a familiar figure at tavern firesides, where he regales travelers with his tales.

  • Rank: 1st
  • Profession: Troubadour
  • Stamina: 9
  • Defence: 5
  • Money: 16 Shards
  • CHARISMA: 6
  • COMBAT: 3
  • MAGIC: 4
  • SANCTITY: 3
  • SCOUTING: 2
  • THIEVERY: 4
  • Possessions: sword, leather jerkin (Defence +1), map