Characters for Book Four

Fabled Lands – Characters for Book Four

If you would like to create your own characters for playing Fabled Lands, just follow the instructions in the books. But if you are impatient to start, you may use any of these individuals.

Note: The attributes of these characters reflects their experiences at the outset of Book Four. If you want characters to use for other books, please go to those sections of the site.

Kitunai is a shaman priest of the plains nomads. The spirit of Tambu, god of the steppes, came to Kitunai in a dream as a white wolf and told him to travel the world to learn the ways and gods of the town-dwellers. Kitunai’s first task is to visit the temples of the city of Yarimura.

  • CHARISMA: 5
  • COMBAT: 3
  • MAGIC: 4
  • SANCTITY: 7
  • SCOUTING: 5
  • THIEVERY: 2
  • Rank: 4th
  • Profession: Priest
  • Stamina: 20
  • Defence: 10
  • Money: 65 Shards
  • Possessions: spear, chain mail (Defence +3), map

Ilak hopes to write his name in blood across the pages of history and to be remembered in epic fireside tales as the greatest swordsman that ever lived. He travels from place to place, searching for adventure, and an opportunity to hone his deadly art. He has heard of an unkillable warrior called Kaschuf, and Ilak has a mind to try his mettle.

  • CHARISMA: 4
  • COMBAT: 7
  • MAGIC: 2
  • SANCTITY: 3
  • SCOUTING: 4
  • THIEVERY: 3
  • Rank: 4th
  • Profession: Warrior
  • Stamina: 20
  • Defence: 14
  • Money: 65 Shards
  • Possessions: sword, chain mail (Defence +3), map

Arabel is the seventh daughter of a seventh daughter, and her mystic powers are her birthright. Driven by visions of her fate, she seeks to master all forms of magical lore. She has heard of a mysterious island, inhabited by wizards, where she might further her knowledge.

  • CHARISMA: 3
  • COMBAT: 3
  • MAGIC: 7
  • SANCTITY: 1
  • SCOUTING: 6
  • THIEVERY: 4
  • Rank: 4th
  • Profession: Mage
  • Stamina: 20
  • Defence: 10
  • Money: 65 Shards
  • Possessions: battle-axe, chain mail (Defence +3), map

Vilss is an unscrupulous pick-pocket from Yarimura. The years of daily struggle with the forces of the law, and with those of his own kind have left Vilss jaded and tired. He is looking to make one big sting so he can get enough money together to explore the world – and rob it. But first he intends to join the local thieves’ guild to protect his stake.

  • CHARISMA: 6
  • COMBAT: 5
  • MAGIC: 5
  • SANCTITY: 2
  • SCOUTING: 3
  • THIEVERY: 7
  • Rank: 4th
  • Profession: Rogue
  • Stamina: 20
  • Defence: 12
  • Money: 65 Shards
  • Possessions: sword, chain mail (Defence +3), map

Trained in reciting the great epics of history, Charyss lives her life as if she were a heroine in an epic of her own. One day, troubadours will sing of her as the greatest bard that ever lived. She has heard a tale of a wizard, imprisoned in a citadel of glowing red stone. Perhaps she will gain fame by freeing him.

  • CHARISMA: 7
  • COMBAT: 4
  • MAGIC: 5
  • SANCTITY: 4
  • SCOUTING: 3
  • THIEVERY: 5
  • Rank: 4th
  • Profession: Troubador
  • Stamina: 20
  • Defence: 11
  • Money: 65 Shards
  • Possessions: sword, chain mail (Defence +3), map

Dilmun is a scout and a hunter, the best in his tribe – but he wants to be the best in the world. He has heard tell of a stairway in the Peaks at the Edge of the World, and that they lead to a place beyond the world. With the blessing of Tambu, great spirit of the steppes, perhaps he can find this place, and prove that he is truly the best.

  • CHARISMA: 3
  • COMBAT: 6
  • MAGIC: 3
  • SANCTITY: 4
  • SCOUTING: 7
  • THIEVERY: 5
  • Rank: 4th
  • Profession: Wayfarer
  • Stamina: 20
  • Defence: 13
  • Money: 65 Shards
  • Possessions: sword, chain mail (Defence +3), map